There were about 8 of us who quickly rolled up characters and played a one-shot session from the D&D 3.5 DMG. We didn't take any of it seriously in the slightest; the person playing the wizard decided that magic missiles would be shot from her breasts. It was a lot of fun, and we talked about playing more, but nothing really came of it. Looking back, I felt bad for the DM. He was just kind of thrown in to the task because he had the knowledge, and I think we was a little adverse to our jabbing that he should start up a campaign for us. I suppose it takes a little more work and ambition to put something like that together, especially for some people you just recently met.
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